Animations
Every motion primitive defined in packages/bindings/react-ui/src/styles.css, grouped by the job it does rather than by which component happens to use it. Each tile names its class and the keyframe or transition behind it, so this page doubles as an index into the stylesheet. Motions that play once have a Replay button — remounting is the only way to restart a CSS animation without driving it from JS.
Loading & progress
Indefinite work (spinner, skeleton, shimmering label) loops forever because there is nothing else to signal "still going". Determinate work (progress, gauge, funnel) never loops — it interpolates its width or position whenever the underlying value changes, which is a plain CSS transition, not a keyframe.
.sc-spinner / sc-spin700ms · linear · infinite.sc-skeleton__bar / sc-shimmer1.2s · linear · infinite.sc-shimmer (text) / sc-shine2.25s · custom ease · infinite.sc-progress__barwidth · 160ms ease-in-out.sc-gauge__needleleft · 160ms ease-in-out.sc-funnel__barwidth · 160ms ease-in-outCardSkeleton · media200ms delay · geometry-preservingCardSkeleton · chart200ms delay · geometry-preservingCardSkeleton · table200ms delay · geometry-preservingCardSkeleton · document200ms delay · geometry-preservingStreaming text & carets
The caret is solid while tokens are landing and only starts blinking once the stream goes quiet — a caret that blinks mid-stream reads as a stall, so StreamingText never applies the blink class during an active stream.
.sc-caret / sc-caret-blink1s · step-end · infinite.sc-msg__text--streaming::aftersteady on delta · blink after 420ms quietThinking & reasoning
Live-looping so every transition in the block fires on its own: entrance fade, the stream pushing itself up from the bottom edge while collapsed, and the fold into a "Thought for Ns" summary with its chevron rotate.
Orb — 25 status motions
Five families, five variants each. The geometry is computed once in Orb.tsx and handed to CSS as custom properties, so every keyframe here only interpolates between positions — that split is what keeps 25 distinct motions on one small stylesheet. All of them draw in currentColor and stop outright under reduced motion.
A 3×3 grid running waves, diagonal sweeps and perimeter comets.
S1ThinkingS2ProcessingS3WorkingS4SearchingS5FinalizingA few blurred discs focusing, revolving, blooming and handing off.
B1ThinkingB2SearchingB3GeneratingB4SolvingB5RoutingEight dots on a circle: chasing, pulsing, staggering.
C1LoadingC2ListeningC3StreamingC4AnalyzingC5CompilingA projected wireframe globe — spun whole, or turned one ring at a time.
G1ProcessingG2SequencingG3UploadingG4SyncingG5IdlingEight dots migrating between circle, square, diamond and scatter.
M1ShapingM2ExpandingM3UnfoldingM4TransformingM5DispersingTo-do list — entrance, counters & progress ring
Four motions in one component: items stagger in on mount (sc-todo-in, 50ms per item), the header's done/total counter rolls digit by digit, the header's dotted ring fills as a @property-animated conic gradient, and the active item's label shimmers. Click the header to see the list collapse — height animates via grid-template-rows.
- Grep every @keyframes and transition in styles.css
- Group motions by the job they do, not the component
- Build a live, replayable demo for each one
- Note the reduced-motion resting frame
- Wire the page into the dev nav
Plan progress — the advancing thread
Run-scoped ambient state, so unlike TodoList it is meant to live outside the transcript — a rail, a header, a drawer. The component therefore ships no position and no width: it fills whatever box the host gives it, and owns density instead. The same instance is rendered twice below, in a 260px rail and full width; the narrow one compacts on its own measurement via @container, not the window.
Five new motions telling one idea — a thread advancing downward. The three that mark a state change are transitions, not keyframes, so they fire only when a status actually flips and stay silent on mount: a plan that arrives already half-finished should not replay its own history. Drive it by hand below and watch each one fire.
- Locate the auth middlewaresrc/server/auth/verify.ts
- Trace where the signing secret is loaded from, and confirm it never reaches the client3 call sites
- Pin the algorithm to HS256reject 'none' and weak ciphers
- Validate the issuer and audience claims
- Run the regression suite412 tests
- Open the pull request
- Locate the auth middlewaresrc/server/auth/verify.ts
- Trace where the signing secret is loaded from, and confirm it never reaches the client3 call sites
- Pin the algorithm to HS256reject 'none' and weak ciphers
- Validate the issuer and audience claims
- Run the regression suite412 tests
- Open the pull request
- Locate the auth middlewaresrc/server/auth/verify.ts
- Trace where the signing secret is loaded from, and confirm it never reaches the client3 call sites
- Pin the algorithm to HS256reject 'none' and weak ciphers
- Validate the issuer and audience claims
- Run the regression suite412 tests
- Open the pull request
.sc-plan__spine::before.sc-plan__spine::after.sc-plan__draw.sc-plan__label::after.sc-plan__halo.sc-plan__seg::beforeEnter / exit fades
The same sc-fade-in keyframe — plain opacity 0→1 — reused at four different durations depending on how transient the thing is: a dropdown menu appears almost instantly, an attachment chip a little slower, so the eye can track what just got added.
.sc-ai__menusc-fade-in · 120ms ease.sc-ai__enhancesc-fade-in · 160ms ease.sc-ai__chipsc-fade-in · 200ms ease.sc-thinksc-fade-in · 320ms easeToast — rise on enter
A toast is for something that already happened and is over — it self-dismisses, so unlike everything above it needs no replay button: firing another one is the replay.
Micro-interactions
Hover, focus and pressed-state transitions — short (120–140ms) so they read as instant feedback rather than motion in their own right. Try them directly.
prefers-reduced-motion
prefers-reduced-motion: reduce each one stops outright rather than slowing down, and pins a legible resting frame instead of freezing mid-motion: the shimmer becomes flat muted text, the orb families collapse to a single static dot or disc, the caret stops blinking (steady, not hidden), and every collapsible loses its transition but keeps its open/closed state. Toggle the setting at the OS or browser level and reload this page to see it.