Agent surfaces

The chat-side components: what the agent shows while it is working, and what the user types into. These are plain props-in components — the Thread wires them to run state, but each one renders standalone. Styling comes from the same --sc-* tokens as everything else, so they follow the theme without any per-component overrides.

Thinking & reasoning

Three levels of the same idea. ThinkingState is a bare shimmering label for when there is nothing to show but the wait. Thinking streams the reasoning itself behind a soft fade, then folds into a “Thought for Ns” summary the user can reopen. The orb is the smallest of the three and sits inline anywhere.

ThinkingState
Thinking
Thinking — live stream, then collapsed summary
Thinking
Orb — inline and as a status pill
Working…Generating…

Orb variants

Twenty-five motions across five families. The geometry is computed in JS and handed to CSS as custom properties, so the keyframes only interpolate between positions — that is what keeps this many distinct animations on one small stylesheet. Every orb draws in currentColor and stops entirely under prefers-reduced-motion.

Lattice · S

A 3×3 grid running waves, diagonal sweeps and perimeter comets.

S1Thinking
S2Processing
S3Working
S4Searching
S5Finalizing
Lens · B

A few blurred discs focusing, revolving, blooming and handing off.

B1Thinking
B2Searching
B3Generating
B4Solving
B5Routing
Ring · C

Eight dots on a circle: chasing, pulsing, staggering.

C1Loading
C2Listening
C3Streaming
C4Analyzing
C5Compiling
Helix · G

A projected wireframe globe — spun whole, or turned one ring at a time.

G1Processing
G2Sequencing
G3Uploading
G4Syncing
G5Idling
Morph · M

Eight dots migrating between circle, square, diamond and scatter.

M1Shaping
M2Expanding
M3Unfolding
M4Transforming
M5Dispersing

Streaming text

The caret is solid while tokens are landing and only blinks once the stream goes quiet — a caret that blinks mid-stream reads as a stall. In the Thread this is fed straight from the run's text parts.

Code block

Filename bar, copy button and a line-number gutter. The gutter is a real grid column rather than a ::before counter, so selecting the code by hand copies the code and not the numbers. This is what the code card renders.

utils.ts
1export const sum = (a: number, b: number) =>
2 a + b;
3 
4export const clamp = (n: number, min: number, max: number) =>
5 Math.min(Math.max(n, min), max);

To-do list

The header carries the whole state — a dotted progress pie while work runs, a filled check when it is done — so the list can be collapsed without losing the thread. The counter rolls digit by digit and the active item shimmers.

  • Scaffold the project structure
  • Build the component registry
  • Implement entitlement gating
  • Wire up Stripe checkout
  • Polish the landing page

Plan progress

The run's plan, with live status — run-scoped rather than per-turn, so it belongs outside the transcript in a rail or header. It ships no position and no width and fills whatever box the host gives it; what it owns is density, folding to a single bar whose segmented meter keeps carrying progress. Collapse it to see.

  1. Locate the auth middlewaresrc/server/auth/verify.ts
  2. Trace where the signing secret is loaded from3 call sites
  3. Pin the algorithm to HS256reject 'none' and weak ciphers
  4. Run the regression suite
  5. Open the pull request

Data table

The sc-table--grid modifier turns the standard table into a bordered grid card. Same markup, same tokens — one class.

ModelContext$/1M in
claude-opus-5200k$3.00
gpt-5.6400k$5.00
llama-3.1128k$0.90

Agent input

A contenteditable rather than a textarea, because skill pills have to sit inline with the text and delete as one unit. Type / to open the skill palette, or use the + menu. “Improve” is a seam: pass onEnhance and it calls your endpoint, honours the abort signal, and lets the user revert to what they actually wrote.